Post by TheMuffin on Apr 30, 2011 10:29:58 GMT -5
Just a couple things I have learned from OTHER people that help prevent you from getting spiked. Credit is due to them (EbolaEve, Baskilaska, Fenix etc on server 9) None of these are guaranteed to work obviously, but it sure helps. Fee free to post and add to the list!
1. Light Multiple Fires
Light a few fires around your area, then only maraud in one of them. This helps reduce the risk of your specific maraud being spiked. If you really have someone on your tail, add 3 heroes into each slot. Even more confusing.
2. Set Protective Stop
When sending a maraud or joining an arena, look at the Expedition tab. There is a feature called Protective Stop. The number you type in that little box is the % of troops you are willing to lose before your hero RETREATS from battle. This only works on battles longer than two rounds though.
3. Maraud Lakes = No Fire
If you're just marauding for aglets, go after lakes and streams (tip courtesy of Eve). These are not as noticeable to enemy spikers on the prowl. You could also combine the 1st tip with this one, and set fires to mountains an woods, while really only marauding the lake or stream.
3. Watch The Timer
Adding all your troops to your maraud when there's still minutes to spare is a very bad idea. This gives the enemy more time to see that your real army is in the arena, and prepare to spike you. Typically once you light something up, you want for the timer to get down to 30 seconds or less to add. ALSO, watch for defenders. As soon as you see the defending hero # change to 1, don't add your troops! That means someone's trying to spike you.
More will always be added as we learn ^^
1. Light Multiple Fires
Light a few fires around your area, then only maraud in one of them. This helps reduce the risk of your specific maraud being spiked. If you really have someone on your tail, add 3 heroes into each slot. Even more confusing.
2. Set Protective Stop
When sending a maraud or joining an arena, look at the Expedition tab. There is a feature called Protective Stop. The number you type in that little box is the % of troops you are willing to lose before your hero RETREATS from battle. This only works on battles longer than two rounds though.
3. Maraud Lakes = No Fire
If you're just marauding for aglets, go after lakes and streams (tip courtesy of Eve). These are not as noticeable to enemy spikers on the prowl. You could also combine the 1st tip with this one, and set fires to mountains an woods, while really only marauding the lake or stream.
3. Watch The Timer
Adding all your troops to your maraud when there's still minutes to spare is a very bad idea. This gives the enemy more time to see that your real army is in the arena, and prepare to spike you. Typically once you light something up, you want for the timer to get down to 30 seconds or less to add. ALSO, watch for defenders. As soon as you see the defending hero # change to 1, don't add your troops! That means someone's trying to spike you.
More will always be added as we learn ^^